Reward Rules
What is on this page?
These Reward Rules describe how MINEUSDT records in-game activity, MINE production, earned USDT, deposited USDT, packages, equipment, tasks, offline production, and referrals. They are designed to make the difference bet...
How balances are separated
These rules describe three different values without treating them as the same.
- In-game MINE
- An in-game production unit. It is not withdrawable USDT by itself.
- Earned USDT
- A USDT balance available when eligibility and conversion rules are met.
- Deposited USDT
- A user-funded balance available for packages or eligible actions.
Packages are not a guaranteed return. Live money features and eligibility may change or remain closed until operator and provider checks are verified.
Document content
These Reward Rules describe how MINEUSDT records in-game activity, MINE production, earned USDT, deposited USDT, packages, equipment, tasks, offline production, and referrals. They are designed to make the difference between game progress and payment balances clear.
MINE is the in-game unit used by the station and its activity systems. It is produced by eligible taps, offline production, tasks, referrals, packages, equipment, or other features shown in the account. MINE is recorded separately from USDT and does not become a payment balance merely because a number appears on screen.
Earned USDT is a separate balance created when a valid MINE conversion or another eligible reward action is completed under the current rules. A balance is available for a withdrawal only when the withdrawal conditions, account status, review requirements, and payment controls allow it. A displayed earned balance is not a guarantee that a transfer will be completed immediately.
Deposited USDT is user-funded value credited after a supported payment is identified and accepted. Deposited USDT may be used for an eligible package, equipment, or other action described on the purchase screen. Deposited USDT and earned USDT are tracked separately so that a withdrawal cannot be mistaken for a refund of a deposit or a return of a purchase price.
The conversion reference shown in the service is 1,000 MINE for 1 USDT unless a current published rule states otherwise. The conversion screen shows the amount of MINE used, the earned USDT result, the source balance, any minimum, and any eligibility condition before confirmation. A confirmed conversion is recorded once and cannot be submitted twice with the same operation key.
Daily production depends on the activity rules active for the relevant game day. Energy limits how much interaction can be completed in a session. Offline production accumulates only for the period and capacity shown on the mine screen; it pauses at its cap and can be collected only when the account is eligible. Refreshing the page does not create an additional reward.
Tasks show their target, progress, reward type, destination, and collection state. A daily task can normally be completed and collected once in its game-day snapshot. A general task may be a one-time milestone. The task card is the authoritative place to see whether the reward is ready, pending, unavailable, expired, or already collected.
Referral rewards are conditional in-game rewards. An invited person must use the referral path, keep an eligible account, satisfy the displayed verification and activity requirements, and pass duplicate-account and abuse checks. A referral does not guarantee income, does not create a multi-level commission, and is not earned merely because a link was opened.
Packages and equipment change the game features described on their individual cards. A package can affect capacity, duration, activity requirements, or production rules. Equipment can affect energy, taps, automation, or a compatible slot. The effect begins according to the purchase and installation state shown in the account; product snapshots preserve the terms attached to an existing entitlement where required.
The service may set daily, account, campaign, device, or product limits. Limits protect predictable operation and prevent one account from consuming an unfair share of a game allocation. A limit may be changed for a future period, but a recorded entitlement or completed transaction is not silently rewritten by a later catalog edit.
Rewards may be funded by an in-game allocation, a campaign budget, or another source identified in the operator controls. Funding status can pause a reward, delay collection, or make a feature unavailable. We do not display an unfunded reward as ready and do not treat a game allocation as a verified cash reserve.
A reward can be withheld or reversed when it was created by a duplicate request, invalid state, manipulation, a mistaken credit, an ineligible account, or a cancelled transaction. Corrections are recorded in the history and should include an explanation. Earned balances are not removed without a recorded reason and an appropriate review path.
Reward calculations use the server record as the source of truth. The browser animation, progress bar, local queue, and displayed estimate are not independent proof of a credit. If the connection fails, the action remains pending or can be safely retried; repeating a request must not create a second reward.
Packages are optional game products. The package price is not a guaranteed return, investment, yield, or promise that the price will be recovered. The maximum in-game capacity shown on a package depends on the stated duration, daily activity, eligibility, and live rules. USDT conversion or withdrawal remains subject to the conditions displayed when the action is requested.
The service may update reward rules for a future game day, campaign period, or new purchase. The applicable snapshot, version, or transaction record is shown in the account history where available. Check the current rule version before starting a new package or campaign activity.
If a balance or reward appears incorrect, stop repeating the action and contact support with the operation reference, approximate time, and a description of what you saw. Support may compare the server ledger, game-day snapshot, provider status, and audit trail before correcting a record.